- #MECHWARRIOR 4 MERCENARIES WINDOWS 10 SHOW PARTIAL SCREEN HOW TO#
- #MECHWARRIOR 4 MERCENARIES WINDOWS 10 SHOW PARTIAL SCREEN TRIAL#
In the campaign, additional parts, weapons, and ammunition are acquired through the missions, from captured supplies and salvaged enemy Mechs, and the player can purchase additional Mechs, weaponry, and equipment from the market. The player has significant control over the configuration of each of his or her Mechs, from the type and amount of armor used to various internal components, and all of the Mech's weaponry and ammunition. Mech customization is a major aspect of gameplay. Money can be used to hire new squad mates and purchase vehicles, weapons, and equipment, as well as repair damage to the player's current Mechs.
Some missions have bonus objectives which will reward the player with additional money if completed. Since the player is in charge of a mercenary unit, he or she has limited control over mission selection, and is paid based on mission success. During combat, a Mech's weapons and critical components can be damaged, and it is even possible for entire limbs to be blown off a Mech. Mechs are armored and fitted with various projectile and energy weapons, and engage in combat with other Mechs as well as traditional military vehicles such as tanks and helicopters, and occasional weapon emplacements. Mechwarrior 4: Mercenaries is first-person mecha simulation game, with the player piloting a Mech in each mission. Success results in Spectre and his mercenary unit taking the base for themselves.
#MECHWARRIOR 4 MERCENARIES WINDOWS 10 SHOW PARTIAL SCREEN TRIAL#
Instead of undergoing the Trial of Position, Spectre elects to take a contract on New Canton to defend a base under attack by the Capellan Confederation. On her recommendation, an alternative opens up. Prior to the final mission, Spectre's tactical officer, Castle, pleads the case for abandoning Katrina Steiner and the losing side of the war. Rogue Ending: This ending is actually an offshoot of the Steiner ending. This ending has partial canonity as Katherine was indeed handed over to Vlad in exchange for his promise not to attack the Inner Sphere. Doing this requires Spectre to undergo a Trial of Position where he must defeat five consecutive Clan Mechwarriors on the planet Carse. Ultimately, Spectre must deliver this information to Khan Vlad of Clan Wolf. Steiner Ending: By siding with Steiner, Spectre must assist an agent from the Rabid Foxes special operations unit in obtaining information on Katherine "Katrina" Steiner-Davion's whereabouts.
The backdrop of this ending is canonical. The final mission sees Spectre taking part in the final assault on the Tharkad palace where Nondi Steiner awaits with her bodyguard lance. All of them are interspersed with a small epilogue that hints at the Word of Blake Jihad, the opening stages of which began a few months after the events of the game.ĭavion Ending: The player ends up assisting Peter Steiner-Davion in defeating the Lyran loyalists. In addition, depending on the sponsor regiment, the player gets additional history and background on the "current events" of the unit during the course of the game.ĭepending on how the player handled allegiance between the two main factions of House Steiner and House Davion, the player would end up with one of three mission paths, each with their own ending. During the course of gameplay, several characters, including the tactical officer, reveal backstory about the events leading up to their work as a mercenary, and these events often recount the fighting preceding and during the Clan invasion. In general, Spectre's company walks a fine line between the two factions. This is important as allegiance will eventually affect available contracts and even influence the ending of the game.
#MECHWARRIOR 4 MERCENARIES WINDOWS 10 SHOW PARTIAL SCREEN HOW TO#
Also, the player must choose how to balance his or her allegiance to the different sides of the war (Steiner vs. Competing in the various Solaris tournaments (a Gladiator-styled combat arena sport) can boost the player's reputation and increase the likelihood of gaining various mission contracts. For example, killing civilians and neutral targets results in infamy points, which in high numbers can limit the player to brutal and "unethical" missions.
In addition, how each mission is performed has an impact on the timeline. The player has some control over which missions to accept and in what order. With these resources, the player can purchase new weapons and BattleMechs, pay for 'Mech repairs, and hire additional MechWarriors for his or her company. The player makes a living earning cash and useful salvage from completing mission contracts for various factions. In the game, the player takes the role of Spectre, a male mercenary BattleMech pilot travelling inside the fictional interstellar region of the Battletech universe called the Inner Sphere during the FedCom Civil War (specifically during the time period from Januto late July 3067).